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Scope

The Solution: Multi-Layer Configuration You need a hierarchical configuration system where:

Platform Layer - OS constraints, device capabilities Application Layer - Security policies, resource limits Environment Layer - Debug settings, feature flags Theme Layer - Visual styling, layout Component Layer - Specific overrides Runtime Layer - Dynamic decisions

Platform constraints (memory limits, device capabilities) Resource management (cache sizes, network limits) Analytics routing (where events get sent) Feature flags (experimental features, A/B tests) Environment settings (debug overlays, performance monitoring) Accessibility requirements (minimum touch targets, screen reader support)

class ConfigurationResolver {
private val configLayers = listOf(
PlatformLayer(), // Lowest priority - platform defaults
ApplicationLayer(), // App-wide settings
TemplateLayer(), // Template-specific overrides
ComponentLayer(), // Component-level overrides
RuntimeLayer() // Highest priority - runtime decisions
)
fun resolveConfig(
componentId: String,
themeConfig: Map<String, Any>,
context: RenderContext
): ResolvedConfig {
return configLayers.fold(ResolvedConfig.empty()) { acc, layer ->
layer.apply(acc, componentId, themeConfig, context)
}
}
}
interface ConfigurationLayer {
fun apply(
current: ResolvedConfig,
componentId: String,
themeConfig: Map<String, Any>,
context: RenderContext
): ResolvedConfig
fun priority(): Int
}
class PlatformLayer : ConfigurationLayer {
override fun apply(
current: ResolvedConfig,
componentId: String,
themeConfig: Map<String, Any>,
context: RenderContext
): ResolvedConfig {
return current.withDefaults(
maxImageSize = getDeviceMemoryLimit(),
networkTimeout = getNetworkConditions(),
accessibilityScale = getSystemAccessibilityScale()
)
}
}