Scope
The Solution: Multi-Layer Configuration You need a hierarchical configuration system where:
Platform Layer - OS constraints, device capabilities Application Layer - Security policies, resource limits Environment Layer - Debug settings, feature flags Theme Layer - Visual styling, layout Component Layer - Specific overrides Runtime Layer - Dynamic decisions
Platform constraints (memory limits, device capabilities) Resource management (cache sizes, network limits) Analytics routing (where events get sent) Feature flags (experimental features, A/B tests) Environment settings (debug overlays, performance monitoring) Accessibility requirements (minimum touch targets, screen reader support)
class ConfigurationResolver { private val configLayers = listOf( PlatformLayer(), // Lowest priority - platform defaults ApplicationLayer(), // App-wide settings TemplateLayer(), // Template-specific overrides ComponentLayer(), // Component-level overrides RuntimeLayer() // Highest priority - runtime decisions )
fun resolveConfig( componentId: String, themeConfig: Map<String, Any>, context: RenderContext ): ResolvedConfig {
return configLayers.fold(ResolvedConfig.empty()) { acc, layer -> layer.apply(acc, componentId, themeConfig, context) } }}
interface ConfigurationLayer { fun apply( current: ResolvedConfig, componentId: String, themeConfig: Map<String, Any>, context: RenderContext ): ResolvedConfig
fun priority(): Int}
class PlatformLayer : ConfigurationLayer { override fun apply( current: ResolvedConfig, componentId: String, themeConfig: Map<String, Any>, context: RenderContext ): ResolvedConfig { return current.withDefaults( maxImageSize = getDeviceMemoryLimit(), networkTimeout = getNetworkConditions(), accessibilityScale = getSystemAccessibilityScale() ) }}