* Isolated System Architecture Framework
* A comprehensive framework for building isolated, testable systems with
* configuration-driven behavior and clear boundaries.
// ================================
// CONFIGURATION LAYER (Foundation)
// ================================
* Configuration represents the "beliefs" of the system - what it knows
* about its environment, capabilities, and constraints.
interface SystemConfiguration {
fun <T> getProperty(key: ConfigurationKey<T>): T
fun isFeatureEnabled(feature: FeatureFlag): Boolean
fun getEnvironment(): Environment
data class ConfigurationKey<T>(
val validator: (T) -> Boolean = { true }
enum class Environment { DEV, STAGING, PROD }
class DefaultSystemConfiguration(
private val properties: Map<String, Any> = emptyMap(),
private val features: Set<FeatureFlag> = emptySet(),
private val environment: Environment = Environment.PROD
) : SystemConfiguration {
@Suppress("UNCHECKED_CAST")
override fun <T> getProperty(key: ConfigurationKey<T>): T {
val value = properties[key.name] as? T ?: key.defaultValue
return if (key.validator(value)) value else key.defaultValue
override fun isFeatureEnabled(feature: FeatureFlag): Boolean =
features.contains(feature)
override fun getEnvironment(): Environment = environment
// ================================
// ================================
* Input - What enters the system from external sources
interface SystemInput<T> {
suspend fun receive(data: T): ProcessingResult<T>
fun validate(data: T): ValidationResult
* Output - What the system produces and delivers
interface SystemOutput<T> {
suspend fun emit(data: T): EmissionResult
fun canEmit(data: T): Boolean
* Process - How inputs are transformed internally
interface SystemProcessor<I, O> {
configuration: SystemConfiguration
* Control - Rules and mechanisms that govern operation
interface SystemController {
operation: SystemOperation,
configuration: SystemConfiguration
fun getConstraints(): Set<SystemConstraint>
// ================================
// ================================
* Interface - How components connect and communicate
interface SystemInterface<T> {
suspend fun send(message: T, target: SystemComponent): InterfaceResult
suspend fun receive(message: T, source: SystemComponent): InterfaceResult
fun getProtocol(): CommunicationProtocol
* Feedback - Information that flows back to adjust behavior
interface SystemFeedback<T> {
suspend fun provideFeedback(
operation: SystemOperation,
configuration: SystemConfiguration
fun shouldAdjustBehavior(feedback: T): Boolean
// ================================
// SYSTEM STATE MANAGEMENT
// ================================
* State - Current condition or status of the system
interface SystemState<T> {
val currentState: StateFlow<T>
suspend fun transition(newState: T, configuration: SystemConfiguration): TransitionResult
fun canTransition(from: T, to: T): Boolean
* Environment - External context the system operates within
interface SystemEnvironment {
fun getResources(): Map<String, Any>
fun getConstraints(): Set<EnvironmentalConstraint>
fun isResourceAvailable(resource: String): Boolean
// ================================
// ================================
* A complete isolated system component that combines all framework elements
abstract class IsolatedSystemComponent<I, O, S>(
protected val configuration: SystemConfiguration,
protected val input: SystemInput<I>,
protected val output: SystemOutput<O>,
protected val processor: SystemProcessor<I, O>,
protected val controller: SystemController,
protected val state: SystemState<S>,
protected val environment: SystemEnvironment,
protected val feedback: SystemFeedback<O>? = null
* Main execution pipeline for the system component
suspend fun execute(inputData: I): SystemExecutionResult<O> {
val validationResult = input.validate(inputData)
if (!validationResult.isValid) {
return SystemExecutionResult.ValidationFailure(validationResult.errors)
// 2. Check system constraints
val controlResult = controller.enforce(
SystemOperation.PROCESS(inputData),
if (!controlResult.allowed) {
return SystemExecutionResult.ConstraintViolation(controlResult.violations)
// 3. Receive and process input
val receivedResult = input.receive(inputData)
if (!receivedResult.successful) {
return SystemExecutionResult.InputFailure(receivedResult.error)
val processResult = processor.process(inputData, configuration)
if (!processResult.successful) {
return SystemExecutionResult.ProcessingFailure(processResult.error)
// 5. Validate output can be emitted
val outputData = processResult.result
if (!output.canEmit(outputData)) {
return SystemExecutionResult.OutputConstraint("Cannot emit result")
val emissionResult = output.emit(outputData)
if (!emissionResult.successful) {
return SystemExecutionResult.EmissionFailure(emissionResult.error)
// 7. Provide feedback if configured
feedback?.provideFeedback(
SystemOperation.PROCESS(inputData),
SystemExecutionResult.Success(outputData)
} catch (exception: Exception) {
SystemExecutionResult.SystemFailure(exception)
* Health check for the system component
suspend fun healthCheck(): SystemHealth {
val checks = mutableMapOf<String, Boolean>()
// Check environment resources
checks["environment"] = environment.isResourceAvailable("health_check")
// Check configuration validity
checks["configuration"] = try {
configuration.getEnvironment() != null
} catch (e: Exception) { false }
// Check state consistency
state.currentState.value != null
} catch (e: Exception) { false }
isHealthy = checks.values.all { it },
componentChecks = checks.toMap(),
timestamp = System.currentTimeMillis()
// ================================
// ================================
sealed class SystemExecutionResult<out T> {
data class Success<T>(val result: T) : SystemExecutionResult<T>()
data class ValidationFailure(val errors: List<String>) : SystemExecutionResult<Nothing>()
data class ConstraintViolation(val violations: List<String>) : SystemExecutionResult<Nothing>()
data class InputFailure(val error: String) : SystemExecutionResult<Nothing>()
data class ProcessingFailure(val error: String) : SystemExecutionResult<Nothing>()
data class OutputConstraint(val reason: String) : SystemExecutionResult<Nothing>()
data class EmissionFailure(val error: String) : SystemExecutionResult<Nothing>()
data class SystemFailure(val exception: Exception) : SystemExecutionResult<Nothing>()
data class ProcessingResult<T>(
val error: String? = null,
val metadata: Map<String, Any> = emptyMap()
data class ValidationResult(
val errors: List<String> = emptyList()
data class EmissionResult(
val error: String? = null
data class ControlResult(
val violations: List<String> = emptyList()
data class InterfaceResult(
val error: String? = null
data class FeedbackResult(
val adjustmentRecommended: Boolean = false
data class TransitionResult(
val error: String? = null
val componentChecks: Map<String, Boolean>,
// ================================
// ================================
sealed class SystemOperation {
data class PROCESS<T>(val data: T) : SystemOperation()
object STARTUP : SystemOperation()
object SHUTDOWN : SystemOperation()
data class SystemConstraint(
val validator: (SystemOperation, SystemConfiguration) -> Boolean
data class EnvironmentalConstraint(
val isActive: Boolean = true
enum class CommunicationProtocol {
interface SystemComponent {
// ================================
// EXAMPLE USAGE - Android-Specific Implementation
// ================================
* Example: User Authentication System
class AuthenticationSystemComponent(
config: SystemConfiguration
) : IsolatedSystemComponent<
input = AuthInputValidator(),
output = AuthOutputEmitter(),
processor = AuthProcessor(),
controller = AuthController(),
state = AuthStateManager(),
environment = AndroidEnvironment(),
feedback = AuthFeedbackProvider()
data class AuthRequest(val username: String, val password: String)
data class AuthResponse(val token: String, val user: User)
data class AuthState(val isAuthenticated: Boolean, val currentUser: User?)
data class User(val id: String, val username: String)
// Implementation classes would follow the interface contracts...